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Here is a list of all file members with links to the files they belong to:
- a -
accountHandler :
main-game.cpp
,
accountconnection.hpp
,
main-account.cpp
,
accounthandler.hpp
AccountLevel :
defines.h
AccountPtr :
account.hpp
Accounts :
storage.hpp
AGMSG_ACTIVE_MAP :
defines.h
AGMSG_PLAYER_ENTER :
defines.h
AGMSG_REDIRECT_RESPONSE :
defines.h
AL_ADMIN :
defines.h
AL_BANNED :
defines.h
AL_GM :
defines.h
AL_NORMAL :
defines.h
AL_RESTRICTED :
defines.h
APMSG_CHAR_CREATE_RESPONSE :
defines.h
APMSG_CHAR_DELETE_RESPONSE :
defines.h
APMSG_CHAR_INFO :
defines.h
APMSG_CHAR_SELECT_RESPONSE :
defines.h
APMSG_CONNECTION_TIMEDOUT :
defines.h
APMSG_EMAIL_CHANGE_RESPONSE :
defines.h
APMSG_EMAIL_GET_RESPONSE :
defines.h
APMSG_LOGIN_RESPONSE :
defines.h
APMSG_LOGOUT_RESPONSE :
defines.h
APMSG_PASSWORD_CHANGE_RESPONSE :
defines.h
APMSG_RECONNECT_RESPONSE :
defines.h
APMSG_REGISTER_RESPONSE :
defines.h
APMSG_UNREGISTER_RESPONSE :
defines.h
AROUND_AREA :
defines.h
ATTR_EFF_AGILITY :
defines.h
ATTR_EFF_CHARISMA :
defines.h
ATTR_EFF_DEXTERITY :
defines.h
ATTR_EFF_INTELLIGENCE :
defines.h
ATTR_EFF_STRENGTH :
defines.h
ATTR_EFF_VITALITY :
defines.h
ATTR_EFF_WILLPOWER :
defines.h
- b -
BASE_ATTR_AGILITY :
defines.h
BASE_ATTR_CHARISMA :
defines.h
BASE_ATTR_DEXTERITY :
defines.h
BASE_ATTR_INTELLIGENCE :
defines.h
BASE_ATTR_STRENGTH :
defines.h
BASE_ATTR_VITALITY :
defines.h
BASE_ATTR_WILLPOWER :
defines.h
BeingState :
defines.h
BeingStats :
defines.h
- c -
cachedCos() :
mathutils.h
cachedSin() :
mathutils.h
cachedTan() :
mathutils.h
CAPACITY_GROW_FACTOR :
messageout.cpp
CHAR_SKILL_CRAFT_IAMJUSTAPLACEHOLDER :
defines.h
CHAR_SKILL_IAMJUSTAPLACEHOLDER :
defines.h
CHAR_SKILL_MAGIC_IAMJUSTAPLACEHOLDER :
defines.h
CHAR_SKILL_WEAPON_AXE :
defines.h
CHAR_SKILL_WEAPON_BOW :
defines.h
CHAR_SKILL_WEAPON_CROSSBOW :
defines.h
CHAR_SKILL_WEAPON_DAGGER :
defines.h
CHAR_SKILL_WEAPON_JAVELIN :
defines.h
CHAR_SKILL_WEAPON_POLEARM :
defines.h
CHAR_SKILL_WEAPON_STAFF :
defines.h
CHAR_SKILL_WEAPON_SWORD :
defines.h
CHAR_SKILL_WEAPON_THROWN :
defines.h
CHAR_SKILL_WEAPON_UNARMED :
defines.h
CHAR_SKILL_WEAPON_WHIP :
defines.h
CharacterPtr :
characterdata.hpp
Characters :
characterdata.hpp
CharacterStats :
defines.h
CHAT_EVENT_LEAVING_PLAYER :
defines.h
CHAT_EVENT_NEW_PLAYER :
defines.h
CHAT_UNHANDLED_COMMAND :
defines.h
CHAT_USING_BAD_WORDS :
defines.h
chatChannelManager :
chatchannelmanager.hpp
,
main-account.cpp
chatHandler :
main-account.cpp
ChatPendingClients :
chathandler.cpp
ChatPendingLogins :
chathandler.cpp
circleWithCirclesector() :
collisiondetection.hpp
CLIENT_CHANGE_SERVER :
gamehandler.hpp
CLIENT_CONNECTED :
gamehandler.hpp
,
accountclient.hpp
CLIENT_LOGIN :
gamehandler.hpp
,
accountclient.hpp
CLIENT_QUEUED :
gamehandler.hpp
,
accountclient.hpp
closeGracefully() :
main-game.cpp
,
main-account.cpp
config :
main-game.cpp
,
configuration.h
,
main-account.cpp
cosList :
mathutils.cpp
CPMSG_ANNOUNCEMENT :
defines.h
CPMSG_CHANNEL_EVENT :
defines.h
CPMSG_CONNECT_RESPONSE :
defines.h
CPMSG_DISCONNECT_RESPONSE :
defines.h
CPMSG_ENTER_CHANNEL_RESPONSE :
defines.h
CPMSG_ERROR :
defines.h
CPMSG_LIST_CHANNELS_RESPONSE :
defines.h
CPMSG_PRIVMSG :
defines.h
CPMSG_PUBMSG :
defines.h
CPMSG_QUIT_CHANNEL_RESPONSE :
defines.h
CPMSG_REGISTER_CHANNEL_RESPONSE :
defines.h
CPMSG_UNREGISTER_CHANNEL_RESPONSE :
defines.h
CREATE_ATTRIBUTES_EQUAL_TO_ZERO :
defines.h
CREATE_ATTRIBUTES_TOO_HIGH :
defines.h
CREATE_ATTRIBUTES_TOO_LOW :
defines.h
CREATE_EXISTS_NAME :
defines.h
CREATE_INVALID_GENDER :
defines.h
CREATE_INVALID_HAIRCOLOR :
defines.h
CREATE_INVALID_HAIRSTYLE :
defines.h
CREATE_TOO_MUCH_CHARACTERS :
defines.h
- d -
Damagetype :
being.hpp
DAMAGETYPE_HAZARD :
being.hpp
DAMAGETYPE_MAGICAL :
being.hpp
DAMAGETYPE_OTHER :
being.hpp
DAMAGETYPE_PHYSICAL :
being.hpp
DB_BKEND_MYSQL :
dataprovider.h
DB_BKEND_POSTGRESQL :
dataprovider.h
DB_BKEND_SQLITE :
dataprovider.h
DbBackends :
dataprovider.h
DEFAULT_CONFIG_FILE :
main-game.cpp
,
main-account.cpp
DEFAULT_ITEMSDB_FILE :
main-game.cpp
,
main-account.cpp
DEFAULT_LOG_FILE :
main-game.cpp
,
main-account.cpp
DEFAULT_MAPSDB_FILE :
main-game.cpp
DEFAULT_SERVER_PORT :
configuration.h
deinitialize() :
main-game.cpp
,
main-account.cpp
DERIVED_ATTR_HP_MAXIMUM :
defines.h
DERIVED_ATTR_PHYSICAL_ATTACK_FLUCTUATION :
defines.h
DERIVED_ATTR_PHYSICAL_ATTACK_MINIMUM :
defines.h
DERIVED_ATTR_PHYSICAL_DEFENCE :
defines.h
DIRECTION_DOWN :
being.hpp
DIRECTION_LEFT :
being.hpp
DIRECTION_RIGHT :
being.hpp
DIRECTION_UP :
being.hpp
diskWithCircleSector() :
collisiondetection.hpp
- e -
Element :
being.hpp
ELEMENT_AIR :
being.hpp
ELEMENT_DEATH :
being.hpp
ELEMENT_EARTH :
being.hpp
ELEMENT_FIRE :
being.hpp
ELEMENT_NEUTRAL :
being.hpp
ELEMENT_SACRED :
being.hpp
ELEMENT_WATER :
being.hpp
EMAILCHG_EXISTS_EMAIL :
defines.h
EQUIP_ARMS_SLOT :
inventory.hpp
EQUIP_BREST_SLOT :
inventory.hpp
EQUIP_CLIENT_INVENTORY :
inventory.hpp
EQUIP_FEET_SLOT :
inventory.hpp
EQUIP_FIGHT1_SLOT :
inventory.hpp
EQUIP_FIGHT2_SLOT :
inventory.hpp
EQUIP_HEAD_SLOT :
inventory.hpp
EQUIP_LEGS_SLOT :
inventory.hpp
EQUIP_NECKLACE_SLOT :
inventory.hpp
EQUIP_PROJECTILE_SLOT :
inventory.hpp
EQUIP_RING1_SLOT :
inventory.hpp
EQUIP_RING2_SLOT :
inventory.hpp
EQUIPMENT_SLOTS :
abstractcharacterdata.hpp
ERRMSG_FAILURE :
defines.h
ERRMSG_INSUFFICIENT_RIGHTS :
defines.h
ERRMSG_INVALID_ARGUMENT :
defines.h
ERRMSG_NO_CHARACTER_SELECTED :
defines.h
ERRMSG_NO_LOGIN :
defines.h
ERRMSG_OK :
defines.h
EVENT_INSERT :
state.hpp
EVENT_REMOVE :
state.hpp
EVENT_WARP :
state.hpp
- f -
fastInvSqrt() :
mathutils.h
fastSqrt() :
mathutils.h
- g -
gameHandler :
main-game.cpp
,
gamehandler.hpp
gameState :
state.hpp
,
main-game.cpp
GAMSG_PLAYER_DATA :
defines.h
GAMSG_PLAYER_RECONNECT :
defines.h
GAMSG_REDIRECT :
defines.h
GAMSG_REGISTER :
defines.h
GENDER_FEMALE :
abstractcharacterdata.hpp
GENDER_MALE :
abstractcharacterdata.hpp
getMagicToken() :
tokendispenser.hpp
getProperty() :
xml.cpp
GPMSG_BEING_ACTION_CHANGE :
defines.h
GPMSG_BEING_ATTACK :
defines.h
GPMSG_BEING_ENTER :
defines.h
GPMSG_BEING_LEAVE :
defines.h
GPMSG_BEINGS_DAMAGE :
defines.h
GPMSG_BEINGS_MOVE :
defines.h
GPMSG_CONNECT_RESPONSE :
defines.h
GPMSG_CONNECTION_TIMEDOUT :
defines.h
GPMSG_DISCONNECT_RESPONSE :
defines.h
GPMSG_INVENTORY :
defines.h
GPMSG_INVENTORY_FULL :
defines.h
GPMSG_ITEM_APPEAR :
defines.h
GPMSG_ITEMS :
defines.h
GPMSG_PLAYER_ATTRIBUTE_UPDATE :
defines.h
GPMSG_PLAYER_MAP_CHANGE :
defines.h
GPMSG_PLAYER_SERVER_CHANGE :
defines.h
GPMSG_SAY :
defines.h
GPMSG_USE_RESPONSE :
defines.h
- h -
Hits :
being.hpp
- i -
inflateMemory() :
zlib.hpp
,
zlib.cpp
init() :
processorutils.hpp
,
mathutils.h
INITIAL_DATA_CAPACITY :
messageout.cpp
initialize() :
main-game.cpp
,
main-account.cpp
INVENTORY_SLOTS :
abstractcharacterdata.hpp
isLittleEndian :
processorutils.hpp
ITEM_EQUIPMENT_ARMS :
item.hpp
ITEM_EQUIPMENT_BREST :
item.hpp
ITEM_EQUIPMENT_FEET :
item.hpp
ITEM_EQUIPMENT_HEAD :
item.hpp
ITEM_EQUIPMENT_LEGS :
item.hpp
ITEM_EQUIPMENT_NECKLACE :
item.hpp
ITEM_EQUIPMENT_ONE_HAND_WEAPON :
item.hpp
ITEM_EQUIPMENT_PROJECTILE :
item.hpp
ITEM_EQUIPMENT_RING :
item.hpp
ITEM_EQUIPMENT_SHIELD :
item.hpp
ITEM_EQUIPMENT_TWO_HANDS_WEAPON :
item.hpp
ITEM_UNUSABLE :
item.hpp
ITEM_USABLE :
item.hpp
itemManager :
main-game.cpp
,
itemmanager.hpp
- l -
littleEndianCheck() :
processorutils.hpp
LOG :
logger.h
LOG_DEBUG :
logger.h
LOG_ERROR :
logger.h
LOG_FATAL :
logger.h
LOG_INFO :
logger.h
LOG_WARN :
logger.h
LOGIN_INVALID_VERSION :
defines.h
LOGIN_SERVER_FULL :
defines.h
- m -
MAGIC_TOKEN_LENGTH :
tokendispenser.hpp
main() :
main-game.cpp
,
main-account.cpp
mapManager :
mapmanager.hpp
,
main-game.cpp
MapRegion :
mapcomposite.hpp
MATH_UTILS_MAX_ANGLE :
mathutils.cpp
MAX_CHANNEL_ANNOUNCEMENT :
defines.h
MAX_CHANNEL_NAME :
defines.h
MAX_CHANNEL_PASSWORD :
defines.h
MAX_CHARACTER_LENGTH :
defines.h
MAX_CLIENTS :
defines.h
MAX_EMAIL_LENGTH :
defines.h
MAX_GENDER_VALUE :
defines.h
MAX_HAIRCOLOR_VALUE :
defines.h
MAX_HAIRSTYLE_VALUE :
defines.h
MAX_LOGIN_LENGTH :
defines.h
MAX_OF_CHARACTERS :
defines.h
MAX_PASSWORD_LENGTH :
defines.h
MAX_PRIVATE_CHANNELS_RANGE :
defines.h
MAX_PUBLIC_CHANNELS_RANGE :
defines.h
MIN_CHARACTER_LENGTH :
defines.h
MIN_EMAIL_LENGTH :
defines.h
MIN_LOGIN_LENGTH :
defines.h
MIN_PASSWORD_LENGTH :
defines.h
MONSTER_SKILL_WEAPON :
defines.h
MonsterStats :
defines.h
MOVING_DESTINATION :
defines.h
MOVING_POSITION :
defines.h
- n -
NB_ACTIONS_BETWEEN_OUTDATED_CHECKS :
tokencollector.hpp
NB_ATTRIBUTES_BEING :
defines.h
NB_ATTRIBUTES_CHAR :
defines.h
NB_ATTRIBUTES_CONTROLLED :
defines.h
NB_BASE_ATTRIBUTES :
defines.h
NB_CHAR_CRAFTSKILLS :
defines.h
NB_CHAR_MAGICSKILLS :
defines.h
NB_CHAR_OTHERSKILLS :
defines.h
NB_CHAR_WEAPONSKILLS :
defines.h
NB_EFFECTIVE_ATTRIBUTES :
defines.h
- o -
OBJECT_ACTOR :
thing.hpp
OBJECT_CHARACTER :
thing.hpp
OBJECT_ITEM :
thing.hpp
OBJECT_MONSTER :
thing.hpp
OBJECT_NPC :
thing.hpp
OBJECT_OTHER :
thing.hpp
operator<<() :
netcomputer.cpp
,
recordset.cpp
- p -
PAMSG_CHAR_CREATE :
defines.h
PAMSG_CHAR_DELETE :
defines.h
PAMSG_CHAR_SELECT :
defines.h
PAMSG_EMAIL_CHANGE :
defines.h
PAMSG_EMAIL_GET :
defines.h
PAMSG_LOGIN :
defines.h
PAMSG_LOGOUT :
defines.h
PAMSG_PASSWORD_CHANGE :
defines.h
PAMSG_RECONNECT :
defines.h
PAMSG_REGISTER :
defines.h
PAMSG_UNREGISTER :
defines.h
parseOptions() :
main-game.cpp
,
main-account.cpp
PCMSG_ANNOUNCE :
defines.h
PCMSG_CHAT :
defines.h
PCMSG_CONNECT :
defines.h
PCMSG_DISCONNECT :
defines.h
PCMSG_ENTER_CHANNEL :
defines.h
PCMSG_LIST_CHANNELS :
defines.h
PCMSG_PRIVMSG :
defines.h
PCMSG_QUIT_CHANNEL :
defines.h
PCMSG_REGISTER_CHANNEL :
defines.h
PCMSG_UNREGISTER_CHANNEL :
defines.h
PGMSG_ACTION_CHANGE :
defines.h
PGMSG_ATTACK :
defines.h
PGMSG_CONNECT :
defines.h
PGMSG_DISCONNECT :
defines.h
PGMSG_DROP :
defines.h
PGMSG_EQUIP :
defines.h
PGMSG_PICKUP :
defines.h
PGMSG_SAY :
defines.h
PGMSG_USE_ITEM :
defines.h
PGMSG_WALK :
defines.h
php_base64_decode() :
base64.h
,
base64.cpp
php_base64_encode() :
base64.h
,
base64.cpp
POINTS_TO_DISTRIBUTES_AT_LVL1 :
defines.h
printHelp() :
main-game.cpp
,
main-account.cpp
- r -
REGISTER_EXISTS_EMAIL :
defines.h
REGISTER_EXISTS_USERNAME :
defines.h
REGISTER_INVALID_VERSION :
defines.h
registerChatClient() :
chathandler.hpp
,
chathandler.cpp
Row :
recordset.h
running :
main-game.cpp
,
main-account.cpp
- s -
scriptLanugage :
main-game.cpp
serverHandler :
serverhandler.hpp
,
main-account.cpp
SET_STATE_BERSERK :
item.hpp
SET_STATE_FLOATING :
item.hpp
SET_STATE_HASTED :
item.hpp
SET_STATE_MAD :
item.hpp
SET_STATE_NORMAL :
item.hpp
SET_STATE_NOT_BERSERK :
item.hpp
SET_STATE_NOT_FLOATING :
item.hpp
SET_STATE_NOT_HASTED :
item.hpp
SET_STATE_NOT_MAD :
item.hpp
SET_STATE_NOT_POISONED :
item.hpp
SET_STATE_NOT_SLOWED :
item.hpp
SET_STATE_NOT_STONED :
item.hpp
SET_STATE_NOT_STUNNED :
item.hpp
SET_STATE_NOT_TIRED :
item.hpp
SET_STATE_POISONED :
item.hpp
SET_STATE_SLOWED :
item.hpp
SET_STATE_STONED :
item.hpp
SET_STATE_STUNNED :
item.hpp
SET_STATE_TIRED :
item.hpp
sinList :
mathutils.cpp
skillTree :
main-game.cpp
,
main-account.cpp
STATE_BERSERK :
defines.h
STATE_FLOATING :
defines.h
STATE_HASTED :
defines.h
STATE_MAD :
defines.h
STATE_POISONED :
defines.h
STATE_SLOWED :
defines.h
STATE_STONED :
defines.h
STATE_STUNNED :
defines.h
STATE_TIRED :
defines.h
stringFilter :
stringfilter.h
,
main-game.cpp
,
main-account.cpp
- t -
tanList :
mathutils.cpp
tempItem :
character.cpp
testingMap() :
testing.cpp
TIMEOUT :
tokencollector.hpp
TMWSERV_DATADIR :
resourcemanager.cpp
- u -
UPDATEFLAG_ACTIONCHANGE :
object.hpp
UPDATEFLAG_ATTACK :
object.hpp
UPDATEFLAG_NEW_DESTINATION :
object.hpp
UPDATEFLAG_NEW_ON_MAP :
object.hpp
UPDATEFLAG_REMOVE :
object.hpp
- w -
worldTime :
main-game.cpp
worldTimer :
main-game.cpp
WPNTYPE_AXE :
item.hpp
WPNTYPE_BOOMERANG :
item.hpp
WPNTYPE_BOW :
item.hpp
WPNTYPE_CROSSBOW :
item.hpp
WPNTYPE_HAMMER :
item.hpp
WPNTYPE_HAND_PROJECTILE :
item.hpp
WPNTYPE_JAVELIN :
item.hpp
WPNTYPE_KNIFE :
item.hpp
WPNTYPE_NONE :
item.hpp
WPNTYPE_PROJECTILE :
item.hpp
WPNTYPE_ROD :
item.hpp
WPNTYPE_SICKLE :
item.hpp
WPNTYPE_SPEAR :
item.hpp
WPNTYPE_STAFF :
item.hpp
WPNTYPE_STICK :
item.hpp
WPNTYPE_SWORD :
item.hpp
WPNTYPE_WIPE :
item.hpp
- x -
XXMSG_INVALID :
defines.h
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